Julian Orrego
ePortfolio
Quick Links:
Lunar Quest
Video Work
Current Goals
Achievements
So far I have the opportunity to work in various extremely fulfilling projects during my academic and Proffesional development. I have the opportunity to work with great organizations such as:(check out the projects page for more)
Special Thanks
Welcome
Welcome to my ePortfolio. As you explore the site, you will find a compilation of my most recent work. you will be able to get an idea of my skills in various hardware and software.To the right side of the page, I have posted quick links of the most relevant work that I have created in the past three years. If you are interested in my art or my skills, please feel free to contact me. I hope you enjoy my site!
12/2/2009
Navy Vessel Trainer awarded "Best Business Game" at ITSEC 2009
That was a well deserved award as everybody involved including myself, worked really hard to make a great product.
10/23/2009
Think Like a Commander RTS Proof-of-Concept Design : Home Station Disaster Relief
* Version: 0.1
* Platforms: Flash, 3D Unity for Flash
* The Big Idea: Updating the fidelty and engagament of the US Army's TLAC
8/03/2009
Guardian Angel Game (R.W.J Foundation) Close to completion
I have been arduosly working on the final touches for this game.About this game...Players take on the role of a guardian angel overseeing a recovering alcoholic. They are tasked with guiding their character through each day of their life. Based on the decisions that players make, their character will be more or less likely to relapse.
7/14/2009
TLAC RTS (U.S Army)
This week I'll be flying to my office in Orlando Florida where I'll be meeting with my team to brainstorm the details for the new series of Army contracts. I am really exited about these projects because they revolve around my favorite game genre, R.T.S.The game itself will be titled TLAC (Think Like a Commander) and wil be divided into vignettes (or missions) containing minigames and other interactive training content. The game is aimed to update the fidelty and engagament of the US Army's TLAC existing DVD Course to a fully, interactive course using minigames and RTS (Real-Time Strategy) game play elements taken directly from the provided course content.
7/02/2009
Navy's 3D Virtual Trainer VESSEL
Awesome!!! Recently I was tasked to create in game content for the 3D virtual trainer (I must be doing something right ;) ). What does it mean? Now I'll not only be doing the game's mission cut scenes but also creating models and doing world building for the core game. I'll get to practice my low poly model creation YAY!6/14/2009
Navy Bull's Eye Trainer Completed!
The trainer was recently finished by one of my cooworkers; I really wanted to finish it by myself (I was about 80% done) but I was the only artist left in the whole lab O_o (due to recent layoffs). I made the art in Photoshop CS3 and coded the trainer in Flash AS3. It was kind of a challenge because I had never used AS3 and had not coded anything in flash in years. In the end, I fell back in love with flash and its capabilities!3/02/2009
Navy Bull's Eye Trainer
I am currently working on the development of a flash game dedicated to familiarize Navy recruits with the ships bull's eye naming convention (room type and location in respecto to a certain point). It will be mainly an interface similar to a conventional GPS but with specilaized functions. I have posted preliminary renderings of the interface prototype; to check them out, visit my gallery page...2/15/2009
Navy Chapter 1 Cut Scene
Once again I took the role as a concept artist, 3d modeler, animator and video producer to develop the Navy trainer cut scene for chapter 1. It was not an easy task as the deadline was short and the client demanded perfection. Despite the pressure and mishaps, I managed to finished the cinematic on time and once again the client was really happy with the outcome. Please take a look of a sample clip from the cut scene here.10/10/2008
Guardian Angel (Robert Wood Johnson Foundation)
Guardian Angel is a Robert Wood Johnson Foundation funded game for Alcohol Relapse Prevention. The game is made up of one core game that is a life management simulation game as well as multiple mini-games that launch to help emphasize key points in the core game.09/24/2008
Flooding Control Trainer
Navy project - Completed I just finalized the intro cinematic for the Navy's Flooding Control Trainer game. This game will serve the purposes of training new recruits on crew reactions in the event of vessel flooding.02/20/2008
Come see me at the 2008 Game Developer's Conference in San Francisco, CA
The Retrolab team is going to be showcasing the Lunar Quest MMORPG on the Expo floor Wednesday(2/20), Thursday(2/21) and Friday(2/22) afternoons. We are incredibly excited to debut our female player character as well as a compelling demonstration of our innovation quest system blending 2D Flash Physics minigames and the 3D virtual world within one interface.01/03/2008
Lunar Quest MMO
Some people might have been wondering what I had been doing instead of updating my website for the past ten months. Well... I have been deeply involved in a Serious Game MMO project. Due to the amount of people working on the project (six to be more exact) and the size of the project ( Online Massive Multiplayer Game, he) let me just say... I have been busy. For this project I have worked as ( within the most common): 3D modeler, texturer, animator, web designer, and video editor. and my main task though, has been to develop high and low polygon 3D models for an MMO's (Massive Multiplayer Game) titled "Lunar Quest". This MMO is not like the common cookie cutter multiplayer game; Funded by NSF (National Science Foundation), Lunar Quest is an online game that seeks to improve the players knowledge in physics, while breaking away from the conventional classroom pedagogy. The idea behind Lunar Quest is to immerse the players in a 1950's lunar virtual world filled with quests that lead them to missions in the form of embedded flash based games. These casual games are filled with fun and funny missions that require the player's knowledge in specific physics laws in order to be accomplished. As the player accomplishes the missions, he/she will earn rewards such as ranks (cadet, captain, etc) and/or special equipment (Lunar rover, Robot Companion, Extended Air Supply, etc.).These rewards are necessary in order to advance in the game.
As of Right now, there is a demo of the game opened to the public free of charge. I encourage people to give it a try and to please post anything that you like or dislike about the game.
05/03/2007
IPL (UCF Digital Media)
iPlay (Virtual Reality Project)
This Page was last updated on
November 20th,
2009